The title says it all but to recap from
part I, I had to switch
from Maya to Blender and I was a very unhappy camper. Its not like I had stock
options in Autodesk that I was getting separation anxieties, but I read
somewhere that it if you have a strong will it takes only 30 days to get into a
new habit. Lets just say my ‘will’ had not had a workout in a while. It was
quite the weakling.
My first week at Blender was nothing short of a car crash. More like multiple car
crashes with some helicopters thrown in for effect. I’d been a Mayan (how cool does that sound) for so
long that just basic moving around in Blender
was like writing with my left hand (I’m right handed in case you didn’t
catch that). Stuff that I could do in Maya
with my eyes closed with one hand tied behind my back, become tasks that took
me hours, well not hours but much, much longer than usual.
I was well and truly on my way to hating
the software when I had a couple of really fascinating experiences. The first
was when I tried using Fur in blender. Now every Maya user will agree if Maya has a pain point (and I’ve admitted it
has a few) it’s the hair and fur system. Fur in Maya requires some very special handling. A. You need a bad-ass
system that can output the fur B. you need to pray that Maya had gotten up on the right side of its bed, cause I don’t
remember ever trying Fur in Maya
without it dying on me. And by dying I mean smoke coming out of your system and
you pulling out half your hair in frustration. But Blender, Blender was just
something else. It has something called Quick Fur. I almost chocked on my
coffee when I heard this. The words Quick and Fur don’t really go together when
it comes to 3D software, but when I tried the option it was amazing. I’m not
saying I created fields of corn and grass but the ease of handling and the fact
that the system didn’t die and continued to work smoothly was just too
fascinating to ignore.
So, reluctantly at first, I started to
dig deeper. I started to see that the tools in Blender were at least as powerful as the tools in Maya, if not more so. Though it was like
learning a foreign language, once I got over the initial learning curve and the
many many, many keyboard shortcuts, I found working in Blender was blazingly fast. I’m not just talking about rendering
the output, I mean the process of creating models, animations, particle
systems, all the usual and some of the not so usual things that one uses when
working on a 3D project. I started feeling like Blender was freeing my mind. I could turn my ideas into reality a
lot faster.
Besides its workflow and such, there were
other things in Blender that I found
too amazing to wrap my head around. For starters its latest version weighed
106.8 MB… 106.8 MB! A full-fledged 3D software!! To give you some perspective, Maya’s installer file stands at 1.8 GB… GB. Shockers. Makes you wonder what the
hell is packed into it when they both let me do the exact same thing.
My curiosity now fully ablaze, I found
more and more things in Blender that
were quite fabulous. Besides letting you work on your 3D elements, Blender also has a Video Editor. Even
though it looked a little different to your typical Premiere Pro or Final Cut Pro set-up, all the tools were
there. But wait it didn’t stop there, I could Composite in it, I could Sculpt
in it and and and.. it had an inbuilt Game Engine … The OpenGL-based engine
uses a graphical interface for building game behaviors without coding. It
features a bullet physics engine for real-time collisions and interactions, and
has support for vehicle dynamics. Oh yeah and all this was free. Like free
free. Blender is an open source
software. You can download it off the Blender
website... again, for free. This is the part where I stood up and gave the Blender guys a standing ovation.
The thought that Blender is a free open source software hadn’t even crossed my mind
yet. After working on Blender I feel
like it’s amazing that companies and production houses would want to spend
bundles of money on their setup with Maya.
The winds of change were definitely
blowing. I had this renewed fervor to want to do as much as possible in Blender. Push it to its limits so to
speak. It was like reading a really great book that you just can’t put down. So
I have to say coming out of the storm, after Blending (that sounds pretty cool too huh!?!) for a couple of
months I’m officially converted. I feel like a Phoenix rising from the ashes. Maya will always be my first love but Blender is definitely where the future
lies.
woah thats cool,now gonna try blender again this time not gonna giv up :D
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